MankQuest

Magic Items

Version 1.55


Spell Books:Use: spend EXP during down time to learn the spell contained within.

Equip: requires Basic Arcana. if the book contains an unknown spell, you may cast the basic version of this spell. If the book contains a known spell, you may also cast the adept version of this spell. If you have the adept Arcana ability, you may cast the master version of the spell. If the spell is known to you and you have the master Arcana ability, the book isn't doing you any favors by having it equipped. Hand it off to an apprentice or sell it.

Spell Scrolls: function in much the same way as spell books, but they turn to dust after one use. When a scroll is used to cast an unknown spell or enhance a known spell, the user doesn't spend any MP. Since scrolls are single use, there is no need to equip them to use them.

Magic Wands: function the same as spell books when equipped, but may not be used to learn new spells.

Magic Staves: Think of a magic staff as 2 wands, stuck together. A staff may hold 2 spells as it takes up main and offhand slots when equipped.

Spell Short Discription* Book / Wand Price Scroll Price
Sleep put enemies to sleep 100g 20g
Web bind or ensnare enemies with web 100g 20g
Gate trasport yourself and allies 100g 20g
Speed Mobility Buff 100g 20g
Immolate engulf enemies in flames 200g 40g
Poison Bolt poison enemies 200g 40g
Grasping Roots ensnare enemies 200g 40g
Teleport instantly move short distances, ignoring rough terrain and obstacles. 200g 40g
Might Strength Buff 200g 40g
Agility Dexterity Buff 200g 40g
Brilliance Intellect Buff 300g 40g
Fireball Area Effect spell 300g 60g
Magic Missile Damage spell, single or multiple targets. 300g 60g
Flaming Orb Source of light and ignition), may be thrown to deal damage 300g 60g
Healing Restore lost HP 300g 60g
Force Field Create a protective barrier around the caster 300g 60g
Terrain Sculpting change squares of terrain to better suit your needs. 500g 100g
Resurrect return a dead person to life 500g 100g
Telekinesis Move and manipulate objects, people, and monsters with your mind. 500g 100g
Soul Steal Steal HP from enemies 500g 100g
Summon Creature Conjure a creature to fight for you 500g 100g

*Please read the full discription of spells in the Magic section to fully understand how they work.


Runes of Warding:

Runes of Warding protect against magic attacks. They may be added to any piece of Equipment, or even tattooed directly on to the body. Runes of Warding in a slot increases resistance by 1. Resistance bonuses from runed equipment worn over top of tattooed body parts do not stack. The maximum resistance you can have from fully runed equipment / tattoos and accessories is 8 (5 Equipment slots and 3 accessory slots) plus your INT.

Runes of Warding cost
Engraved Rune of Warding (engraved on equipmet) 100g
Accessory of Warding (equip in accessory slot) 100g
Tattoo of Warding (permanent on body) 200g

MP Recovery:

25g Arcane Ale: (stack 10) Primary Action, drink to regain 1 MP, gain 1 Intoxicated counter

50g Wizard's Wine: (stack 10) Primary Action, drink to regain 3 MP, gain 2 Intoxicated counters

100g Potion of Mana, free action, expend to gain +2d6 MP