MankQuest

Version 1.56

index

Updated Oct 2 2009

Recent Changes:

-added guns (armoury,) (accessories)

-added Rapid Fire, ranged weapon property. (armoury,)

-changed ammo stack size to 25. quivers, bolt cases, ammo boxes hold 100 and may be equipped as accessories or stored in inventory.

-added Dirty Fighting Ability (Character Creation)

-added Martial Arts Master Ability (Character Creation)

-added The Forge (new section)

-added new spell Force Field (magic) (magic items)

-reduced Persuasion: Bartering to 5% discount per success. Crafting is still 10% discount.


MankQuest is a homemade RPG system similar to HeroQuest. It's a perpetual work in progress, constantly changing and improving to meet the needs of my table top role playing group.

Character Creation:

How to make characters from scratch

Player's Rules:

Everything MankQuest Players need to know

Armoury

Weapons and Armour

The Forge

Modifications for weapons and armour

Starting Templates

Ready-made stats and equipment for quick start characters.

DM's Guide

Everything MankQuest Dungeon Masters need to know

(not posted yet)

Accessories

Trinkets and Bling

Magic

Abilities and Spells for Magic Using Characters

Glossary

A comprehensive list of MankQuest terminology (mostly incomplete)

Items

lanterns, lock picks, liquor and more!

Character Sheet .jpg

Print this out to keep track of your characters stats and inventory

Traps

How to make and disarm traps using the Trapping Skill

Magic Items

Spell books, scrolls, and wands for Magic Users