MankQuest
Version 1.56
index
Updated Oct 2 2009
Recent Changes:
-added guns (armoury,) (accessories)
-added Rapid Fire, ranged weapon property. (armoury,)
-changed ammo stack size to 25. quivers, bolt cases, ammo boxes hold 100 and may be equipped as accessories or stored in inventory.
-added Dirty Fighting Ability (Character Creation)
-added Martial Arts Master Ability (Character Creation)
-added The Forge (new section)
-added new spell Force Field (magic) (magic items)
-reduced Persuasion: Bartering to 5% discount per success. Crafting is still 10% discount.
MankQuest is a homemade RPG system similar to HeroQuest. It's a perpetual work in progress, constantly changing and improving to meet the needs of my table top role playing group.
| Character Creation:
How to make characters from scratch |
Player's Rules:
Everything MankQuest Players need to know |
Armoury
Weapons and Armour |
The Forge
Modifications for weapons and armour |
| Starting Templates
Ready-made stats and equipment for quick start characters. |
DM's Guide
Everything MankQuest Dungeon Masters need to know (not posted yet) |
Accessories
Trinkets and Bling |
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| Magic
Abilities and Spells for Magic Using Characters |
Glossary
A comprehensive list of MankQuest terminology (mostly incomplete) |
Items
lanterns, lock picks, liquor and more! |
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| Character Sheet .jpg
Print this out to keep track of your characters stats and inventory |
Traps
How to make and disarm traps using the Trapping Skill |
Magic Items
Spell books, scrolls, and wands for Magic Users |