MankQuest
Accessories
Version 1.56
updated Oct 2 2009
Accessories flagged (multiple) may have multiple identical accessories equipped at the same time, granting cumulative bonuses for each equipped. Otherwise, you may only equip one of any accessory at a time.
Ammo belt: an accessory for use with a rapid fire ranged weapon made by a Fletcher or gunsmith. Holds 100 bullets or bolts. replaces the clip.
10g Ammo box: holds 100 bullets. May be equipped in accessory slot or inventory slot.
10g Bolt case: holds 100 crossbow bolts or quarrels. May be equipped in accessory slot or inventory slot.
10g Quiver: holds 100 arrows. May be equipped in accessory slot or inventory slot.
300g Quick draw quiver: an accessory made by a Fletcher or leather worker. Holds 100 arrows. Allows user to shoot a bow as a primary or secondary action (twice in the same turn).
250g Poisoned shealth: equip as accessory, your main hand or offhand slot weapon is always poisoned.
250g Poisoned ammo case: equip as accessory. (ammo box, bolt case or quiver) holds 100 of 1 ammo type, ammo is always poisoned.
100g Backpack: Equip as an accessory. Add 10 inventory slots
50g Belt pouch (multiple): Equip as an accessory. Add 5 inventory slots
100g Warding Accessories (multiple): gain +1 resistance while wearing this accessory. Examples: cloak of resistance, ring of resistance, girdle of resistance.
50g Skill Accessories: (unique for each skill): +1 to skill check in selected skill. Examples: Dark Cloak +1 to stealth, Thief's gloves +1 to Thievery.
100g Mana Battery (multiple): increase your max MP by 1
100g Health Stone: (multiple) increase your max HP by 1
100g Spurs: increase your mount's speed by 1 while you are mounted.
500g Attribute Buffing Accessory: (unique for each attribute) while wearing this accessory, you may use your own MP and INT to activate a basic version of the buff spell on yourself (might, agility, speed, brilliance). No Arcana skill required to activate Buffing items. Examples: Bracers of Might 1MP, +1 STR for 2 turns, Jewel of Brilliance 1MP, +1 INT for 2 turns.
200g Extra armour: requires Armour Proficiency: Medium. With Armour Proficiency: Heavy, you may equip multiple extra armour accessories. gain +1 Defense while wearing this accessory. Examples: shoulderpads, protective cup, gauntlets
250g Immunity: (unique for each counter type) wearing this accessory grants immunity to a specific type of counter.Examples: goggles immunity to blind counters. Fire retardant cloak -immunity to engulf counters.